Note: This PRAction documentation is out-dated and is for an older (pre-GMS v2.3) version of PRAction. For the most up-to-date docs on the latest version of PRAction, please refer to this page as well as the documentation included in the PRAction package.
Creates a compound action that, when played by an object, will bounce the object from it's starting point, up along the given travelAngle until the distance given in travel is reached, and then falls back down to it's starting point. Each bounce duration will be jumpDurationSecs seconds.
PRActionQBounce(travel, travelAngle, repeatCount, easeUpId, easeDownId, jumpDurationSecs)
The distance that the bounce travels.
The angle that the bounce occurs, with 90 being straight up.
The number of bounces. Specify a negative number here for infinite bouncing.
The ease id indicating which easing function to use for the first half of the bounce.
The ease id indicating which easing function to use for the second half of the bounce.
The time, in seconds, that it takes for each bounce to occur.
The created action object.