Note: This PRAction documentation is out-dated and is for an older (pre-GMS v2.3) version of PRAction. For the most up-to-date docs on the latest version of PRAction, please refer to this page as well as the documentation included in the PRAction package.
Creates a compound action that, when played by an object, will make it appear that the object is floating endlessly.
PRActionQFloat(hTravel, hDurationSecs, vTravel, vDurationSecs)
The horizontal distance that the object travels during floating.
The duration that it takes for the object to travel from one end of it's horizontal travel distance to the other.
The vertical distance that the object travels during floating.
The duration that it takes for the object to travel from one end of it's vertical travel distance to the other.
The created action object.