Note: This PRAction documentation is out-dated and is for an older (pre-GMS v2.3) version of PRAction. For the most up-to-date docs on the latest version of PRAction, please refer to this page as well as the documentation included in the PRAction package.

Documentation Topics
Function

PRActionQFloat()

Creates a compound action that, when played by an object, will make it appear that the object is floating endlessly.


Declaration

PRActionQFloat(hTravel, hDurationSecs, vTravel, vDurationSecs)

Parameters

hTravel

The horizontal distance that the object travels during floating.

hDurationSecs

The duration that it takes for the object to travel from one end of it's horizontal travel distance to the other.

vTravel

The vertical distance that the object travels during floating.

vDurationSecs

The duration that it takes for the object to travel from one end of it's vertical travel distance to the other.

Return Value

The created action object.