Note: This PRAction documentation is out-dated and is for an older (pre-GMS v2.3) version of PRAction. For the most up-to-date docs on the latest version of PRAction, please refer to this page as well as the documentation included in the PRAction package.
Creates an action object of type PRActionTypeRotateTo. When this action is played by an object, that object's image_angle variable will animate from its current value to the given rotateTo value using the easing equation identified by easeId over a duration of durationSecs seconds.
As this is an absolute animation, it is not recommended to alter the object's animating variable while the action is playing. Doing so will result in animation jerkiness as the action corrects the value at each frame (step) update.
PRActionRotateTo(rotateTo, easeId, durationSecs)
The absolute value that the object's image_angle variable will be changed to by the end of the animation.
The ease ID identifying the easing equation to use when animating the object's variable.
The total length of time (in seconds) that the animation will take before completing. Specifying 0 here will result in an instant change to the final value in 1 frame (step).
The created action object.