Note: This PRAction documentation is out-dated and is for an older (pre-GMS v2.3) version of PRAction. For the most up-to-date docs on the latest version of PRAction, please refer to this page as well as the documentation included in the PRAction package.
Creates a compound action that, when played by an object, will make it seem like the object is "breathing" by altering the X/Y scaling over time.
PRActionQBreathe(sizeBy, repeatCount, easeId, durationPerBreathSecs, delaySecs)
The relative scaling that occurs for each breath.
The number of breaths to take. Specify a negative number here for infinite breathing.
The ease id indicating which easing function to use for this animation.
The time, in seconds, that it takes for each breath to occur.
The time, in seconds, that it waits in between each breath.
The created action object.