Note: This PRAction documentation is out-dated and is for an older (pre-GMS v2.3) version of PRAction. For the most up-to-date docs on the latest version of PRAction, please refer to this page as well as the documentation included in the PRAction package.
Creates an action object of type PRActionTypeRotateBy. When this action is played by an object, that object’s image_angle variable will animate from its current value by the amount given in rotateBy using the easing equation identified by easeId over a duration of durationSecs seconds.
As this is a relative animation, it is possible to alter the object's animating variable in mid-process. The object will adapt to whatever new value is set at each frame (step) update.
PRActionRotateBy(rotateBy, easeId, durationSecs)
The relative amount that the object's image_angle variable will be changed by the end of the animation.
The ease ID identifying the easing equation to use when animating the object's variable.
The total length of time (in seconds) that the animation will take before completing. Specifying 0 here will result in an instant change to the final value in 1 frame (step).
The created action object.