Note: This PRAction documentation is out-dated and is for an older (pre-GMS v2.3) version of PRAction. For the most up-to-date docs on the latest version of PRAction, please refer to this page as well as the documentation included in the PRAction package.

Documentation Topics
Function

PRActionMoveTo()

Creates an action object of type PRActionTypeMoveTo. When this action is played by an object, that object's x and y variables will animate from their current values to the given moveToX and moveToY values using the easing equation identified by easeId over a duration of durationSecs seconds.

As this is an absolute animation, it is not recommended to alter the object's animating variables while the action is playing. Doing so will result in animation jerkiness as the action corrects the values at each frame (step) update.


Declaration

PRActionMoveTo(moveToX, moveToY, easeId, durationSecs)

Parameters

moveToX

The absolute value that the object's x variable will be changed to by the end of the animation.

moveToY

The absolute value that the object's y variable will be changed to by the end of the animation.

easeId

The ease ID identifying the easing equation to use when animating the object's variable.

durationSecs

The total length of time (in seconds) that the animation will take before completing. Specifying 0 here will result in an instant change to the final value in 1 frame (step).

Return Value

The created action object.